Chambers of Shadow

The Story so Far

This will actually contain the story synopsis for the campaign up till this point.

  1. The Summons
    • A Lightning Rail to Passage
      • Sky pirates
      • Drow presence
      • A brush with Grn'ackmoore
      • The steel heart
      • His fame proceeds him, or, an encounter with Merix
    • The Audience with Aundair
      • A problem with children
    • Trolling for Clues (in Passage)
      • Experimental cooking
      • A den of thieves
        1. Enter the Rakshasa
        2. The first chamber (Chamber of the Alchemist)
        3. The quori Dream Lord
        4. A symbol discovered
      • Report in
      • Sent to the experts
      • Leg two of the journey, earth sled to Arcanix
    • The Floating City
      • The town below
      • A griffin ride later
      • Chumly's workshop
      • A meeting with the council
      • Secrets revealed (The second "Chamber")
        1. Grn'ackmoore must be stopped
      • Teleportation: it's a job
  2. On Route to Xen'drik
    • Arrival, Stormreach
      • Information gathering
      • A giant encountered
      • Drow who don't suck
      • A plunge into the sewers
      • "This is no cave" | Exploring the insides of the Guardian (the third chamber)
        1. it has no (steel) heart
      • A kobold less squashed (Dragon Shaman)
      • Your foes are our Rakshasa (foes)
        1. First brush with a sorceress of the Rakshasa
        2. Enter the Grisgol (agents of Vol)
        3. The weave of allegiances thickens
      • Return that which was stolen (to the Kobold)
      • A time ofr rest (in the belly of the Guardian)
    • A Choice is Given
      • The party chooses to take the coastal route
      • An assassination attempt is made, or, I sure hope they can swim
  3. A Trade Route Less Traveled

Comments

grimjack2600 grimjack2600

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.